The idea is that you can level up your character by completing tasks that are linked to these aspects. For example, if you complete a task that is linked to Strength, you
get a point in that aspect. So we have a base level of where you are now. We assign that a point value and then set your next milestone as an easy 1% improvement. Met your milestone,
you get a point.
The more points you get, the higher your level in that aspect. The higher your level, the more rewards you get. The rewards are not from the game but from life. But making points
and levels in the Game is fun just like leveling up a character in a game. This time you are the character.
Example 1:
Need more Savings? Start a Quest in Wealth, Enter your Current Savings ($459.85) and your next milestone is... adding $4.60 to your savings. Easy huh?
Example 2:
Need to Lose Weight? Go to Health, Enter your Current Weight (200lbs) and your next milestone is just 2 lbs less...
Possible Quest/Task
Eating less Calories, Benchpressing more weight, Making more Sales at Work, Buying more Bitcoin, Sleeping better, etc are all just simple tasks that can be incrementally improved for lasting results.
Once a Milestone is reached, your new amount becomes the baseline and a 1% improvement is figured.
You can add as many Quests per Aspect as you would like. Each Quest can only be updated once in a 24-hour period.